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    February 02

    Patti Smith - Babelogue

    I haven't fucked much with the past, but I've fucked plenty with the future. Over the skin of silk are scars from the splinters of stations and walls I've caressed. A stage is like each bolt of wood, like a log of Helen, is my pleasure. I would measure the success of a night by the way by the way by the amount of piss and seed I could exude over the columns that nestled the P.A. Some nights I'd surprise everybody by skipping off with a skirt of green net sewed over with flat metallic circles which dazzled and flashed. The lights were violet and white. I had an ornamental veil, but I couldn't bear to use it. When my hair was cropped, I craved covering, but now my hair itself is a veil, and the scalp inside is a scalp of a crazy and sleepy Comanche lies beneath this netting of the skin. I wake up. I am lying peacefully I am lying peacefully and my knees are open to the sun. I desire him, and he is absolutely ready to seize me. In heart I am a Moslem; in heart I am an American; in heart I am Moslem, in heart I'm an American artist, and I have no guilt. I seek pleasure. I seek the nerves under your skin. The narrow archway; the layers; the scroll of ancient lettuce. We worship the flaw, the belly, the belly, the mole on the belly of an exquisite whore. He spared the child and spoiled the rod. I have not sold myself to God.
    January 14

    元秀莲

    国籍:韩国

      ◎作家作品经历:

      1961年1月12日(阴历)出生于韩国汉城。

      1987年以作品〈背着影子的下午〉在漫画界展开创作的历程。

      1987年~1991年间在韩国的大元出版社发表数篇短篇作品,全数都收录在她的后出版的个人〈短篇集〉里。

      ●〈短篇集1◎对妳而言,帅到感到负担的男人!〉(直译名/台湾未出版)

      ●〈短篇集3◎你有看过雨吗?〉 (直译名/台湾未出版)

      ●〈短篇集◎Humanity〉(直译名:智商/共2集/台湾未出版)

      ●〈短篇集◎我喜欢你的理由〉 (直译名/台湾未出版)

      1989年在大元出版社出版〈短篇集◎美丽的狩猎〉(直译名)

      1991年在大元出版社〈彩虹满屋〉 (共10集)—大然出版社授权

      1993年在韩国育婴财团旗下【DEN GI】(直译)少女漫画杂志发表了家喻户晓的成名作〈Full House〉并正式出版第一集,在连载期间1996年跳槽到韩国图书出版大元旗下【issue】连载到16集。共16集的成名作〈浪漫满屋〉, 让她确立了在韩国少女漫画界的龙头地位。

      (1994年授权中国台湾大然文化开发事业有限公司,译为〈浪漫满屋〉连载于旗下的【公主】漫画双周刊)

      1997年在大元出版社〈短篇集2◎Hammer Picnic〉(直译名)

      1999年在韩国汉城文化社【Wink】少女漫画杂志上连载〈Let 多异〉(直译名)

      ,同年并发行第1集的单行本。(共2本/台湾未出版)

      不同于一般少女漫画家只热衷于爱情故事的编织,元秀莲还把作品的触角伸向以动作及校园暴力等等问题为题材的社会写实面,深深受到读者们的喜爱。〈Let 多异〉就是此类的作品之一。

      2000年5月21日与在漫画界居首位的姜声洙先生步上红毯

     
     
     
     
     
    原来啊。。。。。
    原来那个 浪漫满屋 是从漫画改编的。。。。虽然也没有喜欢看韩剧的说
    原来我高中时很喜欢的这些插画是出自这个的漫画的说。。。。
    绕了一大圈回来的感觉。。。。、
    不过现在还是很喜欢
    原来这个作者叫元秀莲,快50的人了
    我是说这么清爽的画面,所以不想要带标的图
    可是不带标的图很难找。。。
    好像这个人在国内知名度不高。。。。
    最下面这张我还曾经临摹过。。
    今天才知道作者。。
    December 24

    Luis Royo

     
     
     
     
     
     
     
    December 15

    Miro Salazaar--Dreams

     
     
     
     
     
     
     
    November 17

    消极

    消极.........negative..........
    消极.........negative..........
    消极.........negative..........
     
     
    November 10

    Seatbelts Live

     
     
    真是的! CB的歌都听不厌
    YK天才啊!
    突然很喜欢Ask DNA
    真想要去学钢琴啊
    。。。
    这个seatbelts live要是有卖的就好了
    电驴资源真是太少了
     
     
     
     
    November 09

    偶然

    偶然
       
        我是天空里的一片云,
        偶尔投影在你的波心——
          你不必讶异,
          更无须欢喜——
        在转瞬间消灭了踪影。
        你我相逢在黑夜的海上,
        你有你的,我有我的,方向;
          你记得也好,
          最好你忘掉,
        在这交会时互放的光亮!  
     
     
     
     
    October 01

    o(∩_∩)o...纪念一段温暖的回忆

    第13话,完结了。。。。只有短短的13话,从7月到10月,就像是一个短暂的夏天,但会成为今后很长时间内的美好回忆。。。温暖的。
    平静的,温暖人心的
    久违的
     
    为了纪念  当然还有那只大肥猫 
    夏目友人帐
     
    April 17

    银土

    嗯 嗯~~~银土银土
    April 06

    I thought what I'd do was,I'd pretend was one of those deaf-mutes

            这种情节继续严重的话。。
    March 31

    果然心情不行的时候什么都干不下去啊

    啊。。。。。。。。。。。。。。这个补考快把我逼疯啦。。。。。。。。
     
    毕不了业了快
    March 30

    很长的一片关于同人女的文章,留着以后看

     
    唉,发现我也是有这种倾向的人,而且我是那种会把自己想象成小受的。。。。。
     
    啊,难道我一直说自己是s,其实心里隐藏这一个巨大的m???
     
    。。。。。。。whatever
    and who care
    March 28

    我觉得挺好

     
     
    i didn't make this film. it was made by some other college students in Israel. i discovered this video first from cartoonbrew.com, check it out if you're interested in animation news and stuff.

    "SMILE is an impressive 2005 student film by Yuval Markovich and Noam Abta produced at Bezalel Academy of Arts & Design in Jerusalem. Horror films are all too rare in animation, and this short does a solid job of building the tension and creating a mood of paranoia and uncertainty. Technically, it looks like the film was shot in live-action, with over sized CG heads placed on the live bodies. It's a surprisingly effective technique that adds to the film's uneasy mood. you can check out more of their films at":
    March 27

    就是说要用脚本啊

    select -r group45|Hips ;
    select -add J|Hips ;
    string $destinationPath="C:/Chapter02/Rabbit/Maya/Anima/Body/test/test1";
    pv_performAction $destinationPath "animExport";
    file -op "precision=17;intValue=17;nodeNames=1;verboseUnits=0;whichRange=1;range=0:10;options=keys;hierarchy=below;controlPoints=0;shapes=1;helpPictures=0;useChannelBox=0;copyKeyCmd=-animation objects -option keys -hierarchy below -controlPoints 0 -shape 1 " -typ "animExport" -pr -es $destinationPath;

     
     
    这是从fbx文件中提取anim的脚本,但导入fbx要手动,然后用这个脚本,select 要选的东西,给个保存路径和名称
    ok'啦
    March 23

    Jazz and Jazz

    February 02

    two interesting music videos

    The Matches - Salty Eyes
     
     
    Justice - D.A.N.C.E
     
    January 21

    感动啊!!!!T_T.......zoro!!!!!男人!!

    555555555555555555555
    我会永远记住op485这一话的!!!!
    zoro!!!你是怎样耀眼的一个男子汉啊!!!
    我的言语竟如此贫乏,表达不出心中的激动。
    555555555555555555555
    我要这剑,再无不可斩断之物;我要四海,再无不可战胜之人 !!!!!
    5555555555555555555555
    我去海吧继续盖楼
     
     
     
     
    January 07

    有关maya的渲染

    全文帮助如下

    Common options:
      -help              Print help
      -test              Print Mel commands but do not execute them
      -verb              Print Mel commands before they are executed
      -keepMel           Keep the temporary Mel file
      -listRenderers     List all available renderers
      -renderer string   Use this specific renderer
      -r string          Same as -renderer
      -proj string       Use this Maya project to load the file
      -log string        Save output into the given file

    Specific options for renderer "default": Maya software renderer

    General purpose flags:
      -rd path              Directory in which to store image files
      -im filename          Image file output name
      -fnc int              File Name Convention: any of name, name.ext, ... See the

            Render Settings window to find available options. Use namec and
            namec.ext for Multi Frame Concatenated formats. As a shortcut,
            numbers 1, 2, ... can also be used
      -of string            Output image file format. See the Render Settings window

            to find available formats

      -s float              Starting frame for an animation sequence
      -e float              End frame for an animation sequence
      -b float              By frame (or step) for an animation sequence
      -pad int              Number of digits in the output image frame file name
            extension
      -rfs int              Renumber Frame Start: number for the first image when
            renumbering frames
      -rfb int              Renumber Frame By: step used for renumbering frames
      -se int               Obsolete flag identical to -rfs. Used only for backward
            compatibility
      -be int               Obsolete flag identical to -rfe. Used only for backward
            compatibility

      -cam name             Specify which camera to be rendered
      -rgb boolean          Turn RGB output on or off
      -alpha boolean        Turn Alpha output on or off
      -depth boolean        Turn Depth output on or off
      -iip                  Ignore Image Planes turn off all image planes before
            rendering

      -x int                Set X resolution of the final image
      -y int                Set Y resolution of the final image
      -percentRes float     Renders the image using percent of the resolution
      -ard float            Device aspect ratio for the rendered image

    More advanced flags:

    Anti-aliasing quality:
      -eaa int              The anti-aliasing quality of EAS (Abuffer). One of:
            highest(0), high(1), medium(2), low(3)
      -ss int               Global number of shading samples per surface in a pixel
      -mss int              Maximum number of adaptive shading samples per surface
            in a pixel
      -mvs int              Number of motion blur visibility samples
      -mvm int              Maximum number of motion blur visibility samples
      -pss int              Number of particle visibility samples
      -vs int               Global number of volume shading samples
      -ufil boolean         If true, use the multi-pixel filtering; otherwise use
            single pixel filtering
      -pft int              When useFilter is true, identifies one of the following
            filters: box(0), triangle(2), gaussian(4), quadratic(5)
      -pfx float            When useFilter is true, defines the X size of the filter

      -pfy float            When useFilter is true, defines the Y size of the filter

      -rct float            Red channel contrast threshold
      -gct float            Green channel contrast threshold
      -bct float            Blue channel contrast threshold
      -cct float            Pixel coverage contrast threshold (default is 1.0/8.0)

    Raytracing quality:
      -ert boolean          Enable ray tracing
      -rfl int              Maximum ray-tracing reflection level
      -rfr int              Maximum ray-tracing refraction level
      -sl int               Maximum ray-tracing shadow ray depth

    Field Options:
      -field boolean        Enable field rendering. When on, images are interlaced
      -pal                  When field rendering is enabled, render even field
            first (PAL)
      -ntsc                 When field rendering is enabled, render odd field
            first (NTSC)

    Motion Blur:
      -mb boolean           Motion blur on/off
      -mbf float            Motion blur by frame
      -sa float             Shutter angle for motion blur (1-360)
      -mb2d boolean         Motion blur 2D on/off
      -bll float            2D motion blur blur length
      -bls float            2D motion blur blur sharpness
      -smv int              2D motion blur smooth value
      -smc boolean          2D motion blur smooth color on/off
      -kmv boolean          Keep motion vector for 2D motion blur on/off

    Render Options:
      -ifg boolean          Use the film gate for rendering if false
      -edm boolean          Enable depth map usage
      -g float              Gamma value
      -premul boolean       Premultiply color by the alpha value
      -premulthr float      When premultiply is on, defines the threshold used to
            determine whether to premultiply or not

    Memory and Performance:
      -uf boolean           Use the tessellation file cache
      -oi boolean           Dynamically detects similarly tessellated surfaces
      -rut boolean          Reuse render geometry to generate depth maps
      -udb boolean          Use the displacement bounding box scale to optimize
            displacement-map performance
      -mm int               Renderer maximum memory use (in Megabytes)

    Render Layers and Passes:
      -rl boolean|name(s)   Render each render layer separately
      -rp boolean|name(s)   Render passes separately. 'all' will render all passes
      -rs boolean           Obsolete flag. Used only for backward compatibility
      -sel boolean|name(s)  Selects which objects, groups and/or sets to render
      -l boolean|name(s)    Selects which display and render layers to render

    Mel callbacks
      -preRender string     Mel code executed before rendering
      -postRender string    Mel code executed after rendering
      -preLayer string      Mel code executed before each render layer
      -postLayer string     Mel code executed after each render layer
      -preFrame string      Mel code executed before each frame
      -postFrame string     Mel code executed after each frame
      -pre string           Obsolete flag
      -post string          Obsolete flag

    Other:
      -rep boolean          Do not replace the rendered image if it already exists
      -reg int int int int  Set sub-region pixel boundary of the final image:
            left, right, bottom, top
      -n int                Number of processors to use (0 indicates use all
            available)
      -mf boolean           Append image file format to image name if true
      -sp boolean           Generate shadow depth maps only
      -amt boolean          Abort renderer when encountered missing texture
      -ipr boolean          Create an IPR file
      -keepPreImage boolean Keep the renderings prior to post-process around

    *** Remember to put a space between option flags and their arguments. ***
    Any boolean flag will take the following values as TRUE: on, yes, true, or 1.
    Any boolean flag will take the following values as FALSE: off, no, false, or 0.

        e.g. -x 512 -y 512 -cam persp -im test -of jpg -mb on -sa 180 file

     

    只说几个常用的

    -help 就是。。help

    -verb 就是返回信息 后面的取值为1-6 数越大越多细节

    -r 就是选择渲染器 通常是mr 或 sw ,不写的话默认是sw

    -proj 即制定待渲染文件的目录 如-proj \\192.168.*.*\ProjectMaya7_logoAni  whit2fII.mb

    -s -e -b -pad 都是 关于渲染动画 的一些设置

    -cam -x -y 是选择摄像机 规定图片大小 同maya render settilng中

    -rep boolean          Do not replace the rendered image if it already exists  某一张图片已经存在就不再渲染